Facebook to allow app adverts on its mobile services
Published Aug 8 2012, 13:43 BST | By Andrew Laughlin

In a similar financial model to that used on Google's search pages, Facebook will charge a fee for every click on the ads to download the software.
Facebook's search for new ways to make money has intensified ever since the company went public earlier in the year in the biggest stock flotation in Silicon Valley history.
The firm's share price has slumped by almost half since the float, as Wall Street has become sceptical over the firm's ability to monetise its vast 955 million user base. The stock slump has cost investors about $50bn (£31bn).
In a post yesterday (August 7) on Facebook's Developer blog, the social network invited mobile app developers to sign up to a new way to "grow their business with an ad unit that helps them reach and re-engage their users".
Currently in beta with a limited set of partners, the new ad service is about driving app installs for developers, but also capitalising on the ever-increasing usage of Facebook's mobile services.

"In the past 30 days, we have sent people to the Apple App Store and Google Play 146 million times, via clicks from channels such as newsfeed, timeline, bookmarks and App Centre.
"Mobile ads are an additional way to drive people to apps. When a person clicks on one of these ads, if they do not have the app installed they will be sent to the App Store or Google Play to get it."
Participating developers can choose whether they want to target Apple's App Store or the Google Play market on Android devices.
A "power editor" tool will enable them to target customers based on what other apps they have downloaded via Facebook, similarly to the way Amazon presents products to users based on what else they have bought.
If a user clicks on one of the mobile ad links, they will be instantly redirected to the appropriate app store where they can buy the software.
> Facebook takes first steps into online gambling
Facebook intends to charge for every click made, although it will allow developers to set a maximum budget level.
Mark Zuckerberg's company is increasingly looking to mobile as the future of its business, particularly with the ever-growing adoption of smartphones and tablet computers.
Facebook says that 543 million of its active members used the site via a mobile device as of the end of June.
Trials of the ad unit follow the launch of the paid-for "pages you may like" service and sponsored stories, involving an advertiser posting updates on a Facebook user's newsfeed if they or a friend has liked the brand.
In a statement in June, Zuckerberg said that the firm was earning around $500,000 from mobile sponsored stories every day. He also stressed that Facebook users accessing the network on mobile are "more active" than their desktop alternatives.









No happy at about that, adverts really annoy hell out me, that's all we pay for now, all TV is consumed with adverts, it's just ridiculous
August 9th 2012 at 10:40am
How can the iOS app even handle it?
The iOS app is so poor in just being open. I would have thought it would have been sorted by now. Google+ for iOS is streets ahead.
August 9th 2012 at 12:44am
The Facebook iPhone app is a terrible piece of crap and people are abandoning it in their droves. Perhaps stop contaminating it with more and more bugs on every update and people might use it and see the ads.
August 8th 2012 at 10:48pm
Oh good, the app has plenty of space for ads. If anything there's not enough crammed onto the screen.
August 8th 2012 at 9:52pm
not surprised! Was bound to happen one day
August 8th 2012 at 9:19pm